Does a game need persistent player upgrades in order to be fun and relevant? This is at the heart of the question around whether or not you prefer roguelikes or roguelites.
Roguelikes include persistent upgrades, roguelikes do not.
Join Stace and John as they discuss the relevant merits of each genre, which they personally prefer and whether or not the distinction between -like and -lites still makes sense given the gaming landscape today.
Games discussed in this episode include:
- Spelunky 2
- The Binding of Isaac
- Dead Estate
- FTL: Faster Than Light
- Nuclear Throne
- Slay the Spire
- Rogue Legacy
Gaming: The Podcast is released every Tuesday and is brought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.
A video version of this podcast is available on YouTube.
Music by Ben Prunty.