This week John Robertson and Stace Harman discuss what makes 'the best' video game weapon and talk through some of their favourite examples, from guns to bows and feet to summons.
Does a great weapon need to make sense within the world it exists? Does it need to play a role in the narrative? Does it need to be unique?
Should it involve spectacle? What does it say about the game that it is a part of?
A video version of this podcast is available at https://www.youtube.com/c/indiebydesign
Music by Ben Prunty.