Humankind: Should games be historically accurate?

This week on Gaming: The Podcast John Robertson and Stace Harman discuss historical accuracy in games: Is it important? Does it change how we perceive certain games? What is the difference between accuracy and authenticity? What does 'historically accurate' even mean? Where do inclusivity and historical accuracy intersect?

The episode begins with conversation on the newly released Humankind, a game which both John and Stace worked on in a consultancy capacity, and what it does differently to the genre-dominating Civilization series around historical accuracy. The show then moves on to historically accuracy across games in general, with games and franchises mentioned include Ghost of Tsushima, Kingdom Come: Deliverance, Assassin's Creed, Humankind, Civilization, Call of Duty and Battlefield.

A video version of this podcast is available at
Music by Ben Prunty.